Ross Castlemay – Game Development Course With Unity
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Description
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Ross Castlemay – Game Development Course With Unity
COURSE OVERVIEW
The Game Developer course will provide you with the skills required to bring your digital dreams to life. The courses will take you through 3 key sectors of games development namely: Character Design, Animation and Programming. For this phase you will be building a simple 2D games prototype for a hack and slash side scroller. This course really helps you to build the foundation needed to make your own computer game.
- The first stage of our gaming course will start by educating you with some traditional drawing practices and character design basics while illustrating the Adobe Photoshop interface and features. These steps will lead you into creating a fully realised character design.
- The second stage of our gaming development course will examine practical examples of Disney Animation Studios “12 Principles of Animation” before animating the character we made in the character design stage. These steps will solidify your knowledge of the animation processes: “Straight Ahead” and “Pose to Pose”.
- The third stage of our gaming course will allow you to utilise any work made in the earlier animation and character design stages. You will be placing these into the free Unity games engine to make a prototype hack and slash computer game with some basic functionality.
COURSE CURRICULUM
Games Dev 101 Character Design Course
PreviewCHAPTER 1: Researching Your Hero Character (9:16)
StartCHAPTER 2: Developing your Hero Character Design (11:14)
StartCHAPTER 3: Using Tablet Pressure in Photoshop (3:28)
StartCHAPTER 4: Import Your Hero Character For Scale & Clean-up (30:58)
StartCHAPTER 5: Sketching your Hero Characters Head (18:29)
StartCHAPTER 6: Inking your Hero Character (93:10)
StartCHAPTER 7: Designing your Hero Characters Costume (56:59)
StartCHAPTER 8: Painting your Hero Character (42:23)
StartCHARACTER DESIGN COURSE Quiz
Games Dev 101 Character Animation Course
PreviewChapter 1 – The 12 Principles Of Animation (33:59)
StartChapter 2 – Skeleton Key Frames For Walk Cycle (16:14)
StartChapter 3 – Skeleton In-betweens For Walk Cycle (17:55)
StartChapter 4 – Walk Cycle Solid Drawing Straight Ahead (75:17)
StartChapter 5 – Rough Attack Keys Using Pose To Pose (66:24)
StartChapter 6 – Rough Attack Extremes Using Pose To Pose (79:18)
StartChapter 7 – Rough Attack Breakdowns Using Pose To Pose (88:44)
StartCHARACTER ANIMATION COURSE Quiz
Games Dev 101 Game Development Course
PreviewChapter 1 – Introduction To Unity (9:46)
StartChapter 2 – Game Objects (3:00)
StartChapter 3 – Components (2:58)
StartChapter 4 – Api (3:47)
StartChapter 5 – Setting Up A Unity Project (7:24)
StartChapter 6 – Layers & Tags (6:04)
StartChapter 7 – Gamespace Objects & Prefabs (5:49)
StartChapter 8 – Adding Our Hero (22:35)
StartChapter 9 – Adding An Enemy (18:46)
StartChapter 10 – Camera Controllers (8:14)
StartChapter 11 – Collision (8:07)
StartChapter 12 – Adding Animations (20:56)
StartChapter 13 – Player Attack (37:59)
StartChapter 14 – Enemy Attack (37:16)
StartChapter 15 – Populating The Scene (20:30)
StartChapter 16 – Health Bar (29:04)
StartChapter 17 – Health Bottles (11:07)
StartChapter 18 – Main Menu (24:45)
StartChapter 19 – Pause, Lose & Win (17:06)
StartChapter 20 – Parallaxing (16:29)
StartChapter 21 – Polishing & Debugging (7:18)
StartGAMES PROGRAMMING COURSE Quiz
StartGAMES PROGRAMMING RESOURCES
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